I'm a technical artist with a focus on technical animation, shaders, and asset pipelines.
I am the sole rigger and animator on the team. I am working with the asset development teams, making sure all our assets are suited for animation, and meet quality standards.
I teach 3D modeling for the university. It's the prerequisite for everything on the visual side of the game design program. While teaching, I saw that the course curriculum was not matching the learning outcomes the university desired. I've worked with the department leads to change the syllabus and make sure students leave with the knowledge they need to excel in the game design program.
Worked with Sky Pulse on their, SHADOWscrapers. It was a small team, so I wore a lot of hats. Primarily, I was in charge of pipeline, character modeling and animation, and engine optimization.