I developed the emotes and sprays system in Rogue Company. A massive shout out to all the artists, engineers, and animators I worked with who made this possible. I am not responsible for the animations, models, environments, or net code that made this all come together. What I am responsible for is the logic and pipeline to get the animators and artist's awesome work in the game in a way that is smooth and responsive for the player, and fast and painless for the animator. It was a fantastic project, and I'm proud of how it all came together.