Rogue Company | Emote and Spray Logic

I developed the emotes and sprays system in Rogue Company. A massive shout out to all the artists, engineers, and animators I worked with who made this possible. I am not responsible for the animations, models, environments, or net code that made this all come together. What I am responsible for is the logic and pipeline to get the animators and artist's awesome work in the game in a way that is smooth and responsive for the player, and fast and painless for the animator. It was a fantastic project, and I'm proud of how it all came together.

Rogue Company emote dance party

Rogue Company emote instance logic

Rogue Company emote instance logic

Rogue Company practical spray demonstration

Rogue Company spray instance logic

Rogue Company spray instance logic