Crystal Shader

This is a shader I built for the game I am working on. I wanted to build something that could suit all our crystal needs, so I made sure to make it extremely versatile. The shader uses parallax occlusion mapping to create a sense of depth to the crystals without having to spend the render time on translucent materials.

Beauty Shot

Beauty Shot

Crystal Environment

Shader Parameters

Verity pack of the crystal shader

Nuts and bolts

Nuts and bolts